๐Ÿ“˜ Introduction to Probability

Probability is the measure of chance or likelihood of an event happening. It helps us predict outcomes in uncertain situations—like tossing a coin, rolling a die, or drawing a card.


๐Ÿ”ข 1. Key Terms

TermDefinition
TrialAn action which results in one or more outcomes.
EventA collection of outcomes.
Sample SpaceSet of all possible outcomes.
Favourable OutcomesOutcomes that match the event.
ProbabilityProbability of an event=Number of favourable outcomesTotal number of outcomes\text{Probability of an event} = \frac{\text{Number of favourable outcomes}}{\text{Total number of outcomes}}

๐Ÿ“ Note: The value of probability lies between 0 and 1.


๐ŸŽฏ 2. Types of Events

  • Sure Event: Probability = 1 (Event is certain to happen)

  • Impossible Event: Probability = 0 (Event cannot happen)

  • Equally Likely Events: All outcomes have equal chance.


๐ŸŽฒ 3. Examples of Classical Probability

๐Ÿ‘‰ Example 1: Tossing a coin

Sample Space (S) = {Head, Tail}
P(Head) = ½, P(Tail) = ½

๐Ÿ‘‰ Example 2: Rolling a die

S = {1, 2, 3, 4, 5, 6}
P(getting a 4) = 1/6
P(getting even number) = 3/6 = ½

๐Ÿ‘‰ Example 3: Drawing a card from a deck of 52

P(getting a red card) = 26/52 = ½
P(getting a king) = 4/52 = 1/13


๐Ÿ” 4. Important Formulas

  • P(E)=Number of favourable outcomesTotal outcomesP(E) = \frac{\text{Number of favourable outcomes}}{\text{Total outcomes}}

  • 0P(E)10 \leq P(E) \leq 1

  • P(not E)=1P(E)P(\text{not E}) = 1 - P(E)


๐Ÿ’ก 5. Example Problems

Q1. A card is drawn from a well-shuffled pack. What is the probability of getting a spade?

๐Ÿ“ Total outcomes = 52
Favourable outcomes = 13 (spades)

P(Spade)=1352=14P(\text{Spade}) = \frac{13}{52} = \frac{1}{4}

Q2. A die is rolled. Find the probability of getting:

a) A prime number
b) A number greater than 4

Solution:

  • a) Prime numbers = 2, 3, 5 → 3 outcomes
    P=36=12P = \frac{3}{6} = \frac{1}{2}

  • b) Greater than 4 = 5, 6 → 2 outcomes
    P=26=13P = \frac{2}{6} = \frac{1}{3}


✅ Key Points to Remember

  • Probability is always between 0 and 1.

  • Sum of probabilities of all outcomes = 1

  • The more favourable outcomes, the higher the chance.


๐Ÿ” Real-Life Applications

  • Weather forecasting

  • Insurance risk analysis

  • Business and game strategies

  • Predicting chances in games like cricket, dice, cards


๐Ÿ“˜ Summary Table

SituationSample SpaceFavourable OutcomesProbability
Tossing a coin2 (H, T)1 (e.g. H)1/2
Rolling a die6 (1–6)1 (e.g. 3)1/6
Drawing a king52 cards4 kings4/52 = 1/13

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