๐ Introduction to Probability
Probability is the measure of chance or likelihood of an event happening. It helps us predict outcomes in uncertain situations—like tossing a coin, rolling a die, or drawing a card.
๐ข 1. Key Terms
Term | Definition |
---|---|
Trial | An action which results in one or more outcomes. |
Event | A collection of outcomes. |
Sample Space | Set of all possible outcomes. |
Favourable Outcomes | Outcomes that match the event. |
Probability |
๐ Note: The value of probability lies between 0 and 1.
๐ฏ 2. Types of Events
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Sure Event: Probability = 1 (Event is certain to happen)
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Impossible Event: Probability = 0 (Event cannot happen)
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Equally Likely Events: All outcomes have equal chance.
๐ฒ 3. Examples of Classical Probability
๐ Example 1: Tossing a coin
Sample Space (S) = {Head, Tail}
P(Head) = ½, P(Tail) = ½
๐ Example 2: Rolling a die
S = {1, 2, 3, 4, 5, 6}
P(getting a 4) = 1/6
P(getting even number) = 3/6 = ½
๐ Example 3: Drawing a card from a deck of 52
P(getting a red card) = 26/52 = ½
P(getting a king) = 4/52 = 1/13
๐ 4. Important Formulas
๐ก 5. Example Problems
Q1. A card is drawn from a well-shuffled pack. What is the probability of getting a spade?
๐ Total outcomes = 52
Favourable outcomes = 13 (spades)
Q2. A die is rolled. Find the probability of getting:
a) A prime number
b) A number greater than 4
Solution:
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a) Prime numbers = 2, 3, 5 → 3 outcomes
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b) Greater than 4 = 5, 6 → 2 outcomes
✅ Key Points to Remember
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Probability is always between 0 and 1.
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Sum of probabilities of all outcomes = 1
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The more favourable outcomes, the higher the chance.
๐ Real-Life Applications
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Weather forecasting
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Insurance risk analysis
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Business and game strategies
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Predicting chances in games like cricket, dice, cards
๐ Summary Table
Situation | Sample Space | Favourable Outcomes | Probability |
---|---|---|---|
Tossing a coin | 2 (H, T) | 1 (e.g. H) | 1/2 |
Rolling a die | 6 (1–6) | 1 (e.g. 3) | 1/6 |
Drawing a king | 52 cards | 4 kings | 4/52 = 1/13 |
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